Game Operations Dashboard
Game Operations Dashboard
Video Management Suite
Leadership
Product Design
User Research
NFL
and
Infinite Athlete

The Game Operations Dashboard is a browser based tool created initially for the NFL Football Operations team to monitor live video, add metadata to clips of the footage in real time and afterward, review footage on a play-by-play basis, create collections of plays, share collections with each other and create commentary threads on each collection.

Product Shots

My role was to mold and mature our initial vision of the product into a polished, streamlined UX based on our design system, and extended feature set focused on: live video synced to data, video review (VOD), real-time metadata editing, creation and sharing of "Collections", manual clipping and a multi-view video player. We had a successful launch and adoption of the product with the target team, and so expanded the product with multi-tenancy and theming to scale to other clients, like the Pac-12.‍

Pac-12 Theme

Using our design system, a "theme builder" was created once the product could support multiple customers with separate data inputs. At that point we launched the dashboard with the Pac-12 in 2022. Shown is a short gif of that live product.

Background
Autoclipper Demo

The whole project began with a POC we created called Autoclipper, which we demoed to the Football Operations team during a successful-ish live test. The process of creating a bigger product around this initial POC started with pitching dashboard concepts.

A Sports API

The driving force behind this technology is an API, created by ingesting live data flowing from the event from various sources, especially: GSIS, Zebra/NGS, camera feeds, and the clocks. Doing this enables many kinds of products, the Game Ops Dashboard being one such expression. It is simply a way to access tabular data from the API in a user-friendly way.

Design System

The process of building the dashboard included the rigorous development of a design system leveraged into iterations, accessibility, and developer collaboration via tokens. This system became the "mother" of other subsystems made for later projects.

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